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Anna Löfberg

General Game Artist & Illustrator

email:
date of birth:

March 28th, 2000

main skills:

Illustration | 3D modeling and sculpting |  Texturing | In-engine implementation and set-dressing | Graphic Design

a bit about me

Hi! I'm Anna, a multidisciplinary artist based in Gothenburg, Sweden.

 

I moved here in 2019 to pursue illustration and graphic design at HDK-Valand, graduating with a BFA in Design in 2022. As part of my studies I spent a semester at the illustration program at the University of Plymouth in the UK. Not satisfied trying to make it freelancing I pivoted to study video game art in 2023 at the Game Creator Artist program at Yrgo higher vocational school. After a 6 month internship at Wishfully studios I graduated in 2025 and was hired to keep working at Wishfully as a full-time Game Artist.

I enjoy working with both 2D and 3D and I'm happy to be able to do both at work. Although graphic design has taken a backseat in my professional life it's still something I love to play around with in my freetime. I love learning new techniques and being challenged in my practice - striving to thoughroughly complete every task to a high standard.

 

In my personal artistry (and life really) I focus on making what makes me happy, that typically including lots of soft colours, sparkles, everything pretty and nice <3. I love cosy games with tons of customizing and collecting, and my greatest goal is to one day make a good horse game.

education & experience

June 2025 - Current

August 2023 - June 2025

August 2019 - June 2022

General Game Artist - Wishfully Studios

Currently working on Planet of Lana II. As General Game Artist I do a little bit of everything, from concept art to models and texturing, as well as implementation into the game and setdressing. During my internship period I got to learn the professional pipeline and how to effectively work with other disciplines like game designers and programmers.

Game Artist Professional Degree - Yrgo

Graduated with a scholarship for high academic performance. Higher vocational programme where I learned the full pipeline for being a video game graphic artist, making several games and learning a wide range of softwares. I developed skills for being in active production on a game as well as my artistic abilities.

Bachelor's Degree in Design - HDK-Valand

Interdisciplinary university level programme where my focus was mostly on graphic design. I developed skills in critical thinking and discussion, research and writing, composition, design and printing techniques.

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